How to create cool custom tiles in a Windows Phone application

The APIs provided by Windows Phone to create secondary tiles or to update the main tile are very simple to use, but not very flexible: you can set a title, a background, a counter, etc., but you can’t use a custom layout (even simple scenarios, like breaking the title in two lines, aren’t supported).

One way to override this limit has been suggested directly by Microsoft itself in this post: the idea is to create a custom XAML control and to “capture a screenshot” of the control itself, that can be used as background of the tile.

The benefit of using this approach is that we have total control on the tile layout: since it’s a standard user control, we can add all the XAML controls we want and, at runtime, customize them. For example, we can insert a TextBox control and change the text simply by changing the Text property.

The downside is that the code needed to achieve this result is not really straightforward: we have to manually convert the user control into an image and save it to the storage.

For this reason, please welcome the Ree7 Tile Toolkit for Windows Phone 7, an open source library (available on NuGet or on Codeplex) that does all the dirty work for us: the approach is the same described before, but the toolkit will take care of converting our XAML user control into an image automatically. The basic idea behind this toolkit is that it’s able to convert any object that inherits from the UIElement class (basically, any visual control in the Silverlight for Windows Phone Runtime).

Let’s start to take a look to one of the most important features of the toolkit: the templates support.

Templates

A template defines the layout of a tile: the toolkit support two kinds of templates.

  • A standard template, that is built in into the library, that can be used to create tiles with the same look & feel of the Messages hub or the Mail hub: a title, an image and, on the right, a counter (in the Messages hub, for example, it’s used to display the number of unread messages).
  • A custom template: as explained before, any object that inherits from the UIElement class can be used as a template.

During this post we’ll see how to use the standard template: in the next one we’ll cover how to use the custom one.

The standard template

The standard template provided by the toolkit supports four different customizations: the title, the background image, an icon and the counter. You can see an example in the following image.

Here is how to create this custom tile by code (obviously, you should already have added the library to your project, NuGet is the easiest and best way to do it)

public void Create()
{
    NativeCountTileTemplate template = new NativeCountTileTemplate
        {
            AppName = "Sample app",
            Count = "10",
            Icon = new BitmapImage(new Uri("/SampleTileIcon.png", UriKind.Relative)),
            Background = null
        };

    CustomTile tile = CustomTileFactory.GetTemplatedTile("SampleTile", template, TileSize.Standard);
    ShellTile.Create(new Uri("/MainPage.xaml?ID=1", UriKind.Relative), tile.GetShellTileData());
}

 

The standard template is identified by the class NativeCountTileTemplate, that can be customized using the four properties AppName, Count, Icon and Background. Using these properties is really straightforward: just keep in mind that the Background property’s type is Brush, so we can set it using any of the Brush objects available in Silverlight (like SolidColorBrush if we want to use a simple color, LinearGradientBrush or RadialGradientBrush if we want to use a gradient and ImageBrush if we want to use an image). If we set this property to null (like in the example) the background will be transparent: this means that the background color will be the same of the phone accent color.

The next step is to create a CustomTile object using the CustomTileFactory class: the method GetTemplatedTile requires three parameters, that are the name of the tile (be aware that this name is used for the filename of the image generated by the toolkit, so if you want to create multiple custom tiles use different names), the template to use (in the example, the NativeCountTileTemplate object) and the tile size (that is a value of the enumerator TileSize; actually the only supported value is TileSize.Standard, but it’s been introduced to support future scenarios).

In the end, we create the tile in the usual way: we call the Create method of the ShellTile class passing the deep link uri and the data tile (that can be retrieved by calling the GetShellTileData method on the CustomTile object).

Using a custom template

The first step to use a custom template is to create a XAML user control: to do this let’s add to our project a new item which type is Windows Phone User Control.  What’s a user control? It’s a XAML based piece of code that works exactly like a Windows Phone page, except that it can be reused in multiple pages like a simple Silverlight control. The user control has its own layout (defined in the XAML) and logic (defined in the code behind).

For our needs, the custom control won’t have any logic: it will manage just the layout of the tile. Here is an example of an empty layout, where we simply set the Grid size to 173×173, which is the standard tile size.

<UserControl x:Class="TileHelper.Tile"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    mc:Ignorable="d"
    FontFamily="{StaticResource PhoneFontFamilyNormal}"
    FontSize="{StaticResource PhoneFontSizeNormal}"
    Foreground="{StaticResource PhoneForegroundBrush}"
    d:DesignHeight="173" d:DesignWidth="173">

    <Grid x:Name="LayoutRoot" Width="173" Height="173">
        <StackPanel Margin="5, 0, 0, 0">
            <TextBlock Text="This is a text" />
            <TextBlock Text="This is another text" />
        </StackPanel>
    </Grid>
</UserControl>

Inside the Grid we can add all the needed control to create our custom layout. When we are ready, we can create the tile in the code using the same APIs we’ve used before. The difference is that, this time, we won’t use as template the NativeCountTileTemplate object, but the custom control we’ve just created. This custom control will be passed as parameter of the CustomTemplateFactory.GetTemplateTile method, like in the following example:

public void Create()
{
    Tile customTemplate = new Tile();

    CustomTile tile = CustomTileFactory.GetTemplatedTile("SampleTile", customTemplate, TileSize.Standard);
    ShellTile.Create(new Uri("/MainPage.xaml?ID=1", UriKind.Relative), tile.GetShellTileData());
}

 

Tile is the name of the class of the user control we’ve created: we simply create a new user control instance and we pass it to create the CustomTile object. This is an example of the final result:

In this example we’ve created a custom template, but the content is fixed: the value of the the two TextBox controls is always the same. In a usual application, instead, the layout of the tile can be different according to the scenario: for example, if we need to create multiple tiles, some properties (like the title) will be different.

Achieving this goal is really simple: we simply have to give a name (setting the x:Name property) to the controls that we need to modify and, in the code, we use the FindName method (exposed by every UIElement object) that simply returns a reference to a control according to its name. This way, we can change the control properties directly in the code, like in the following example:

public void Create()
{
    Tile customTemplate = new Tile();
    TextBlock first = customTemplate.FindName("txtFirst") as TextBlock;
    TextBlock second = customTemplate.FindName("txtSecond") as TextBlock;

    first.Text = "Hello";
    second.Text = "World";

    CustomTile tile = CustomTileFactory.GetTemplatedTile("SampleTile", customTemplate, TileSize.Standard);
    ShellTile.Create(new Uri("/MainPage.xaml?ID=1", UriKind.Relative), tile.GetShellTileData());
}

After creating a new instance of the custom control, we look for a reference to the two TextBlock controls: once we have it, we simply change the Text property. The next steps are the same described before, nothing changes: we create a new CustomTile object using the custom control instance as template. Here is an example of the final result:

Other alternatives

There are other alternatives to achieve the same result: for example, the Telerik controls suite features a control that behaves exactly in the same way. The biggest advantage of the Ree7 toolkit is that is free and open source, so you can change it to adapt to your needs and you can use it in your projects free of charge.

This entry was posted in Windows Phone and tagged . Bookmark the permalink.

4 Responses to How to create cool custom tiles in a Windows Phone application

  1. nessa says:

    i am not being able to implement this in windows phone 8. could you please help me out !

  2. overgroove says:

    This is not a custom control, this a user control. Custom controls are a different thing, namely, subclassing one of the default controls and overriding and/or extending its behavior.

Leave a Reply to qmatteoq Cancel reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.